WANTED: computer game designer for a Virtual Gulf of Maine game, rich w/ habitat & seasonal species, from whales to plankton, with details mapped onto its bathymetry. A crude short animation of this water body exists. (1.7mb mpg) Data of wind, of the tides and currents is available; the seasonal wanderings of the fishes too are known and available for prospective GOM Game developers. Can you weave them together?
IF YOU can stitch those many threads together into a seamless whole, what kid won't want to learn about the Gulf of Maine while swimming (and feasting) through it as a blue shark? Or soaring above it as an osprey? Or as a harpoon-wielding swordfish stalker? The more indolently inclined will sedately explore the Gulf of Maine in the personae of a leatherback turtle or a Lion's Mane jellyfish. But all of them will see what it is to be one of those wild beings. From such may tomorrow's oceanographers and marine biologists come.